Wednesday, January 26, 2011

More updates!

Greetings!
Today brings us two things, first a minor game update by Giro, and two the Sidequest guide by Dark_Schnider, Kat M, and Giro! Open-mouthed smile
The minor update fixes an issue with the endings and also brings our build to late beta.

This is the link for the Sidequest guide
This is the link for the update!

As always
Share and Enjoy!

~Giro

Monday, January 24, 2011

A tad more tweaking

Greetings.
I have been tweaking the build over the course of today.
So, that means a few changes, some would consider them not so major.
Lucca's house, 2nd Floor, in one of the rooms is the gate to the 'ending selector'.
Some of these are not complete, and they were left over from the original CE build.
One of them has been removed due to being related to the original CE team (this should make sense as we are not the Compendium or Kajar Labs nor affiliated with either.)
Anyway...
This is the link to the build.
Share and Enjoy
~Giro

Saturday, January 22, 2011

More awesome updates!

Greetings!
This update is brought to us by the awesome and talented Dark_Schnieder.
As per his change log:
”Added the remixes.
Fixed the Kino and Reptite bugs.
Fixed some typos and dialog.
Polished the 2305 overworld map.
All colored rocks accesories has been added at random locations.”

This is the link to the newest build!glenn_sketch1

Share and Enjoy!
~Giro

Thursday, January 20, 2011

Major Updates!

Alrighty!

This is the first in a series of major updates to FoE. This build is based off of the leaked 98% baseline.
In this version you will find:

1) Playable Glenn

2) The New techs

3) Cleaner dialogue

4) No sickening Afterschool special love subplots

5) No Emo Crono

In the next release, we will port the music remixes back over.
This is the link to the newest build.

Share and Enjoy
~Giro

P.S. >> If you need instructions on how to update your CTM collection with this build, just drop me an e-mail @: ruby.dragoon@gmail.com. I try to answer all e-mailed questions personally and in a timely manner.

EDIT 1: A few issues were brought to my attention concerning this build, these were errors left in the 98% baseline that we moved over to. I have since forth fixed this issue with Johnny not being in the Mall where he needs to be. The fix has been pushed to the link above, so, game on! :D

EDIT 2: I highly recommend starting a new game + if you're using your save from a previous build. Some data has been moved around a bit since we moved to the new baseline and things are a tad buggy if you're continuing from your previous spot using the build released on the 2nd of January. As always BUGS NEED TO BE E-MAILED TO ME AND NOT POSTED ON THE BLOG IN COMMENTS!

Still working

Work is still underway on porting over the changes.
This is also to inform you that we have squashed a game breaking bug left over in the CE build that would prevent you from finishing the game if you failed the Frog hunting side quest.

We’re still trudging along, and just a side note, the decision was made to drop the Swedish accent for Agent 86, though the number will remain.

We’re almost done with it! Bear with us!

Now, if we rush this, it won’t be polished at all.

~Giro

Tuesday, January 18, 2011

Recent Developments and Work under way

Greetings.

I have some good-ish news. As someone went and leaked the Crimson Echoes 98% build onto reddit recently.

What does this mean for FoE?
Well, it means I am going to retool and change the baseline build of FoE to that one. Which means that the next release will be close to the finished product. I am still working on getting all of the changes ported over (I’ve accumulated a lot of documentation that I need to sort through and then apply to this new baseline build)

Be aware, I am working the issue, but the next release will include the new techs I’ve been promising. There will also be a few noticeable cosmetic changes as well.

Thanks for staying on board with us!
~Giro

Sunday, January 2, 2011

New update for the New Year!

Ringing in the new year, we (theRubyDragoons) are happy to bring you a new update to Chrono Trigger: Flames of Eternity!

Thanks very much to Dark_Schnider!
According to his change log:
”Some more remixes.
New Scene.
Fixed some dialog errors.
Some minor fixes.”

Here is the link to the new build! (This build and all future releases are now at the new standard of being Universal –SNES9x Compatible-)

We also have work underway on a little guide to the sub-quests, just know that the sub-quest guide and new techs are in the tubes for future release!

As always
Share and Enjoy!

~Giro