Wednesday, December 1, 2021

Gauging Interest

 Greetings true believers!

Yes. It has been a LONG time.

Life happened yet again and not just life, but on top of that... (if you've been living under a rock) COVID-19 happened.

We're still looking for developers who want to help see this project to completion.

We're also curious about interest in having a version of Flames of Eternity that can be installed onto the 3DS family of hardware.
Would this be something you'd like to enjoy?

~Share and enjoy!

Wednesday, June 3, 2020

Something stirs...

Greetings true believers!

So this is an update post. Long story short... We're getting the band back together.
Things are happening behind the scenes and we're working on things!!

Please do not loose hope!

~Share and enjoy!

Gi Nattak. I know you read the blog posts. Please get into contact with us at

Wednesday, October 16, 2019

So it's been a while...

Greetings true believers...

I would be lying to you if I said nothing was wrong, so I'll get straight to the point. Flames of Eternity needs your help, I need your help. Communication has ceased with the previous developer, more than likely because of life happening. Life has happened to me as well, as a major transition occurred in my life, along with two moves and career changes. One thing that I have not given up on is the hope of seeing this project through to completion.

Excuses aside, here is the one main fact:
I still have copies of the developmental files and notes from Enhasa. Also copies of the tools used through development!
I am asking for Mugen Kagemaru to contact me at:  ASAP!!! Even through Google Hangouts.

I will be checking this email address frequently.

Please please keep hope alive!

If you think you can provide a meaningful contribution to this project, email me at the address posted above, and attach copies of your work. I have to weed out the unskilled hopefuls from the skilled hopefuls. This is nothing against the community at all, this is because of the simple fact that I do not have the time to spin up people on using the developmental tools, and this is a failure on my part. I am a father and a husband, as well as working a full time job. 

 Share and Enjoy~

Tuesday, June 27, 2017

Something in the works...

Greetings true believers!

We have something in the works...

More details to come when it is time!

Stay tuned!

~Share and Enjoy


Monday, May 29, 2017

New things on the horizon!!

Greetings True Believers!

Despite all evidence to the contrary, FoE is not dead! Work continues (very) slowly but surely.
Here's some news about the next update:
It will be known as RC-8
It will feature a new quest which takes you all over 2305 AD, including Northern Zenan and Medina!
These two areas have never been accessible in 2305 before.

It will include several new maps and 2 new dungeons!
It will include lots of fixes to bugs, many of which were reported by the community.
It will NOT be the final release, although subsequent releases will most likely contain further bugfixes, rather than new content.

We hope we still have some fans hanging on despite the long absence of updates. This is a decently large quest that's being added, so we want to take our time and make sure everything looks and plays well. Unfortunately, that means there's still a ways to go before it comes out. Expect something within the next few months. We will try to get updates out more regularly to give you an idea of our progress.

Thanks for everyone's loyalty- let's keep that Dream of Zeal alive!

P.S.: Here are screen shots of some of the new areas!

As you can see, we have been busy.

Share and Enjoy~


Sunday, September 27, 2015

Our stance on "repro carts" AND Updates!!

Just an FYI...  ( We know it's been a while...)

We DO NOT endorse ANY reproduction cartridges of Chrono Trigger: Flames of Eternity!! >:(

Flames of Eternity is UNDER CONTINUED DEVELOPMENT! Which means when you buy one of these repro carts, your game WILL be outdated eventually, and you WILL NOT be able to update it.

You're also getting only HALF of the experience! Flames of Eternity is DESIGNED to be used with the Chrono Trigger MusiCompanion program AND the included soundtracks that go with it! That's updated and NEW music that you can NOT get from a 16bit system.

These carts are providing us with NOTHING being given to us for each one sold, our countless hours are basically being stolen not only from us (Enhasa Enhancements), The RubyDragoons (retired group), and Kajar Laboratories (retired group).

Because these things CONTINUALLY pop up, our work is ONLY going to be officially released on now. A WONDERFUL emulation website.

You can obtain officially made SNES Pis with Flames of Eternity loaded onto it for you so that you can play it on your TV like an ACTUAL console (Not to mention that you can add your own games to it!)

We have NOT stopped working on the game, these things take time, and again, we are not a professional game studio by any means, we're a small group of hobbyists and a maker working on this in our own free time.
 As evidenced by this video:

We have not stopped development. WE HAVE A TITLE SCREEN NOW!
So here's a bit of a teaser for you.

We're still working on the additional dungeon in 2305 AD.

So for those who have waited and followed us faithfully, your patience WILL be rewarded!

Share and enjoy!

Monday, November 10, 2014


Greetings true believers!

No beating around the bush, or leading you on any longer... Here is the place for you to grab your own copy of Chrono Trigger: Flames of Eternity RC-7D!

Here's the change log:
  • Fixed numerous text-wrapping/line-spacing issues
  • Fixed music bug in Gato's exhibit
  • Adjusted scroll locks/fixed bad tiles in a number of rooms
  • Fixed some instances of events giving a different amount of gold than the text boxes claim
  • Changed text at various story points that made references to events that hadn't happened yet or had already ended
  • Schala and Magus now actually hug each other in 65mil
  • Added a savepoint to King's Chamber before fighting Dalton
  • Fixed a game ending bug that triggers if you lose to Dalton  in the Guardia King's Chamber
  • Added various PC-specific dialogue in some areas
  • Fixed a number of tester-reported bugs
  • Ayla no longer appears twice in Chronopolis when you add her to your party
  • Fixed various game-ending bugs (they're getting pretty obscure, thankfully)
  • Fixed payout amounts in shooting gallery
  • Changed music in all rooms in DBT to Undersea Palace

Remember! Bugs are to be emailed to:!

As always... Share and Enjoy!


Thursday, October 23, 2014

Play testing on the next release has begun!

Greetings true believers!

This is an informational update about the next release of Flames of Eternity! :D

We're currently running a play test on the next release and will unleash the release upon the world when we're completed!

Share and enjoy!

Thursday, September 11, 2014

Release of RC7-C!

Greetings True believers!

We have finished testing, and we present to you, the latest release of Chrono Trigger: Flames of Eternity!

Change log notes on the latest release:
RC-7C Change Log:
-Changed Agent 86's accent from Swedish to French
-Reworked Glenn's lines to ensure consistent old-english accent throughout
-Fixed numerous other dialogue-related bugs
-Lowered price of reptite inn after fighting Draygun
-Minor changes to some maps (polishing)
-Fixed a music bug in Chronopolis
-Various under-the-hood changes to make room for more content

Gentlemen, Behold!                                               
Here is the link to RC7-C!

Share and enjoy!

Tuesday, September 2, 2014

Testing begins... for science!

Greetings true believers!

We begin testing the new build today. That means that the newest is almost here.
So we ask you to give us your patience for a few more days.

Share and enjoy!