Monday, March 21, 2011

Testing for RC2!!

Greetings true believers.

Just an informational post, we are currently working on testing RC2 of Chrono Trigger: Flames of Eternity.

As soon as play test results come back positive, we will release this to the general public.

Stay tuned!

Tuesday, March 15, 2011

Slight Tweak


Giro has come through with a slight tweak to the RC1 build of FoE, this is only a minor change with the hidden boss in the Dinopolis tower, as you should be able to do more than single digits worth of damage to it. Giro mentions that this boss will also drop Crono’s most powerful sword upon defeating it, so it gives you good motivation to go ahead and try and find this boss. Open-mouthed smile

This is the link to that build.

A side note, there is another project in the works, but by a fellow CT modding team.

“For those out there who are CE purists, there is a version in the works entitled: Crimson Echoes Fan Mix, this version is going to feature fully remixed music, about twice as many side quests, and a lot more polish, to the point that it can blind you if left in direct sunlight. There are no download links available to this project, as this is closed development, but when it will be available, we will point you in the direction of where to find it”

Sunday, March 13, 2011

Newest update!

Greetings true believers!
Both the NG+ and vanilla play through came back as positive with no errors. So, I gladly present to you the Chrono Trigger: Flames of Eternity RC1 release! Open-mouthed smile

This is the link to the latest release.
If you need further instruction on how to update your CTM package with this, do not be afraid to send us an e-mail!

Share and Enjoy!
PS: Updates will be occasional from now on, but should be nothing major from this point forward. We had a great time tweaking and updating this hack to bring you the most enjoyable CT experience possible.

Saturday, March 12, 2011


Greetings true believers!

Great news comes this day. I have started the testing phase of the next release. When that is completed with no errors, I’ll drop the RC build upon the world. (RC – means Retail Consideration; I am using this as a developmental term only, I have never and WILL NEVER attempt to gain profit from this project. I reject donations for what I am doing on this, thus you’ve never seen ads on this blog, nor a link to a paypal donation)

Will this mean that Chrono Trigger Flames of Eternity nears completion?
The answer to that question is partly. As this is a homebrew project and not a professional grade production, there will always be a few things that slip through the cracks that will need to be tweaked. So, it will never truly be done, but it will be pretty completed and feel like an awesome fun game! Open-mouthed smile

Stay tuned, as testing is underway RIGHT NOW!!


Friday, March 11, 2011

Still chugging along!

Greetings true believers!

Just a heads up, work is under way on the next update to Chrono Trigger: Flames of Eternity.

In the next update, we have squashed yet another show stopping bug left over from the CE Baseline, and we’re also retooling Glenn’s speech to reflect his original accent from Chrono Trigger.

A small example:
”Glenn: Attention! To earn membership
thou must first scour the land.
Go to all corners of Zenan and beyond
spreading courage, valor and
compassion. Return and spread the
gospel of thine deeds!
Return with honor worthy of Guardia!”

As you can see from the small example above, we have taken the time to fine tune his lines this time around. Open-mouthed smile

Stay tuned for the release and further news!