Wednesday, July 27, 2011

The road to completion! -Informational update-


Greetings true believers!

RC4 brought with it a few minor tweaks under the hood of Chrono Trigger: Flames of Eternity, and you should have noticed quite a bit more polish placed upon the game.

We’re in the midst of working on testing of RC5 for Flames of Eternity.
The biggest change in the coming version is an overhaul of the Coliseum feature in the 2305 Era.

Why you may ask? To put it rather bluntly, the Coliseum featured in the previous versions of FoE have been the remains of the CE product that FoE once was, which means it was riddled with bugs and the area was broken, you would have noticed random crashes and an unforgiving difficulty with it.

We’ve changed over the Coliseum coding to the version used in the still unreleased Chrono Trigger: Crimson Echoes Fan Mix (This project has NOTHING to do with the original Crimson Development team). So, when released, you will notice on top of the remixes (taken from the Fan Mix) but the Coliseum as well will be from the Fan Mix.  (As portions of FoE will be used in the Fan Mix, yep, Glenn!)

Consider it a preview of sorts.

Stay tuned for further updates!
Share and Enjoy.


Tuesday, July 12, 2011

Chrono Trigger: Flames of Eternity RC4 is here

Enough teasing with bad youtube footage!

Here is the link to the RC4 release of Chrono Trigger: Flames of Eternity.

As noted in a previous post, the changelog includes:

- Introduction scenes
- Fixed Choras Casino ( We held out for a long time on this one, it was never high on our list )
- A few more dialogue polishes
- Removal of the chapter select menu ( It has to go, sorry everyone, no more skipping around )

So go get your gambling on if you’re into that kind of thing.

As always,
Share and Enjoy!

EDIT1: A pic of RC4 on the Pandora... Because I can! >:D

Sunday, July 10, 2011

RC4 Video Footage!!

Here is a video of the (really simple) intro sequence for Chrono Trigger: Flames of Eternity!

Hosted on Youtube, so share and enjoy!

The New Game+ playthrough was fine.

Release should be within a few days.


Friday, July 1, 2011

Informational post on testing procedures!

While testing is underway on RC4, I felt like we would inform you on our testing procedures and devices!

We have several people playing the game on different platforms, these include:
-PSP Slim with Custom Firmware
-PC using CTM (the other half of the FoE Project, it hasn’t been updated in a while, but the game must run with this.)
-Pandora Handheld console (THE Device for Retro gaming enthusiasts!)

Now, using these three devices, we’re able to cover every avenue for failure, and why is that?

The PSP Slim and the Pandora both run a version of SNES9x, which is considered the universal SNES Emulator, its on everything.

The PC tester has it a little bit more lucky, using CTM, it runs with ZSNES, which can run almost any SNES Rom in existence blazingly fast! As well as having the cool MP3 quality sound track accompanying the game.

So there you have it!

Share and enjoy!