Sunday, September 27, 2015

Our stance on "repro carts" AND Updates!!

Just an FYI...  ( We know it's been a while...)

We DO NOT endorse ANY reproduction cartridges of Chrono Trigger: Flames of Eternity!! >:(

Flames of Eternity is UNDER CONTINUED DEVELOPMENT! Which means when you buy one of these repro carts, your game WILL be outdated eventually, and you WILL NOT be able to update it.

You're also getting only HALF of the experience! Flames of Eternity is DESIGNED to be used with the Chrono Trigger MusiCompanion program AND the included soundtracks that go with it! That's updated and NEW music that you can NOT get from a 16bit system.

These carts are providing us with NOTHING being given to us for each one sold, our countless hours are basically being stolen not only from us (Enhasa Enhancements), The RubyDragoons (retired group), and Kajar Laboratories (retired group).

Because these things CONTINUALLY pop up, our work is ONLY going to be officially released on now. A WONDERFUL emulation website.

You can obtain officially made SNES Pis with Flames of Eternity loaded onto it for you so that you can play it on your TV like an ACTUAL console (Not to mention that you can add your own games to it!)

We have NOT stopped working on the game, these things take time, and again, we are not a professional game studio by any means, we're a small group of hobbyists and a maker working on this in our own free time.
 As evidenced by this video:

We have not stopped development. WE HAVE A TITLE SCREEN NOW!
So here's a bit of a teaser for you.

We're still working on the additional dungeon in 2305 AD.

So for those who have waited and followed us faithfully, your patience WILL be rewarded!

Share and enjoy!

Monday, November 10, 2014


Greetings true believers!

No beating around the bush, or leading you on any longer... Here is the place for you to grab your own copy of Chrono Trigger: Flames of Eternity RC-7D!

Here's the change log:
  • Fixed numerous text-wrapping/line-spacing issues
  • Fixed music bug in Gato's exhibit
  • Adjusted scroll locks/fixed bad tiles in a number of rooms
  • Fixed some instances of events giving a different amount of gold than the text boxes claim
  • Changed text at various story points that made references to events that hadn't happened yet or had already ended
  • Schala and Magus now actually hug each other in 65mil
  • Added a savepoint to King's Chamber before fighting Dalton
  • Fixed a game ending bug that triggers if you lose to Dalton  in the Guardia King's Chamber
  • Added various PC-specific dialogue in some areas
  • Fixed a number of tester-reported bugs
  • Ayla no longer appears twice in Chronopolis when you add her to your party
  • Fixed various game-ending bugs (they're getting pretty obscure, thankfully)
  • Fixed payout amounts in shooting gallery
  • Changed music in all rooms in DBT to Undersea Palace

Remember! Bugs are to be emailed to:!

As always... Share and Enjoy!


Thursday, October 23, 2014

Play testing on the next release has begun!

Greetings true believers!

This is an informational update about the next release of Flames of Eternity! :D

We're currently running a play test on the next release and will unleash the release upon the world when we're completed!

Share and enjoy!

Thursday, September 11, 2014

Release of RC7-C!

Greetings True believers!

We have finished testing, and we present to you, the latest release of Chrono Trigger: Flames of Eternity!

Change log notes on the latest release:
RC-7C Change Log:
-Changed Agent 86's accent from Swedish to French
-Reworked Glenn's lines to ensure consistent old-english accent throughout
-Fixed numerous other dialogue-related bugs
-Lowered price of reptite inn after fighting Draygun
-Minor changes to some maps (polishing)
-Fixed a music bug in Chronopolis
-Various under-the-hood changes to make room for more content

Gentlemen, Behold!                                               
Here is the link to RC7-C!

Share and enjoy!

Tuesday, September 2, 2014

Testing begins... for science!

Greetings true believers!

We begin testing the new build today. That means that the newest is almost here.
So we ask you to give us your patience for a few more days.

Share and enjoy!

Wednesday, July 23, 2014

Infromative Update!

Greetings true believers!

Today we're informing you of the progress on RC8! The decision was made to change Agent 86's accent from broken bork to French, and to rewrite some of Glenn's lines. The rewording is about half way done. The expanded area in 2305 is nearly complete! This introduces a brand new dungeon, another side quest, and a few more weapons! (I won't spoil what they are for you.)

So please keep your eyes peeled! I promise you that your patience will be worth it.

Share and Enjoy!

Monday, June 2, 2014

Informational Updates!

Greetings True Believers!

Just wanted to let you know, we're not dead! We're still working on RC8. We have lives just like everyone else, and at times, they come in the way. ;)

Please bear with us for the duration of the wait. I promise you that you will not be let down!

Share and Enjoy!

Thursday, April 17, 2014

Greetings true believers!

Today we bring you another progress update on RC8, which we know has been a long time coming,
we found it vital that we have an in-house tool for documentation and labeling of the different areas of the game that are being worked on.
That tool has been finished and work has resumed on RC8!

We're still offering the SNES Pi's for purchase! Just send an e-mail to: to get the process started!

Thank you for staying with us and being such loyal fans!

Share and enjoy!

Sunday, February 16, 2014

Just another FYI!

Greetings True Believers!

We have the list out, look to your right. You know, right there ------>

We will continue to add to this list as YOU the players send us reports of what works and what doesn't work!
Together we can populate this list!

Edit: You can do 1 of 2 things to get your info into the list, either e-mail a quick write up to with the basics, what hardware you're playing it on, what software you're playing it on, and what issues you run into. OR You can comment to this with the same above information.

Share and Enjoy!

Wednesday, February 12, 2014

Insightful post about testing procedures and another information update!

Greetings true believers!

I’m bringing you an insightful post about our testing procedures for releases and explanations of why we do things a certain way. Now some of this may be filled with techno-babble, but that it is to be expected, we’re a group of nerds who love the Chrono Trigger.

-What we use to test-
Our releases are put through A FULL PLAY THROUGH RUN BEFORE RELEASES, these are done through 2 main platforms, and are done through SNES9x variants. We play through on a PSP and on the SNES Pi “master testing unit”.

-Why we use SNES9x and not ZSNES any more (for testing purposes)-
Back in the early stages of Flames of Eternity when we were just getting things started and rolling, we play tested using ZSNES, which although it is an awesome emulator, it is not the best for play testing. There are 2 reasons why we switched over to SNES9x for testing.
   1) Originally the ROM was not expanded properly and was not useable on ANY OTHER EMULATOR other than ZSNES
   2) SNES9x is the most ported SNES emulator on the Internets, YOU CAN FIND IT ON EVERYTHING (except for babies, you can’t play it on a baby).

-Why ZSNES is included in every CTM update released instead of SNES9x-
CTM or the Chrono Trigger MusiCompanion is the sister project of Flames of Eternity, and developed at the same time, with the function of replacing the ENTIRE SOUND TRACK with MP3 quality music, by reading RAM calls made during game play for music and sound effects, then muting the SNES produced sound while playing the assigned and preconfigured music and sound effect tracks on cue, seamlessly while the game is being played through ZSNES and do this without affecting emulator performance. This is also why the CTM packages are so big, you’re downloading the entire soundtrack that we have included with the game, so instead of the usual 6MB SMC file, you’re downloading a 100MB+ package so that you get the full effect of modern music and sound with retro game play.

-How we test each release-
Each release is subjected to a complete play through on both the PSP and the SNES Pi from start to finish in SNES9x. We test EVERYTHING, every side-quest, every area we can get to, every trick we can do, and every ending we can access. We TRY TO BREAK THE GAME with every release, we play with the intention of trying to make it so that it won’t be release worthy.
-We use the same game save for EVERY testing play-through-
We do this because it brings ALL of the New Game + features to us right from the start. We are then able to play through more quickly, and touch upon everything quicker. It cuts down the testing time from a month on a fresh game to a week with the ‘uber save game’.

-Why we only test on 2 devices-
Honestly, if we tested on EVERY port of SNES9x on EVERY device available, we would not be able to get any releases out. As stated before, if the game works on one version of SNES9x, it theoretically will work on EVERY version of SNES9x. Though since SNES9x is open source and ported to many different devices, with many slight variations in code, not every version of the emulator will be exactly the same. We use the SNES Pi for testing because we offer these for purchase (You pay for the price of the hardware, the shipping, and the time spent configuring each device [more advanced configurations take more time –i.e. XBMC]; we do not charge for the software) and we use the PSP as that is a portable device and we can play any where.

-Proposed device compatibility list for the future-
We will start compiling a compatibility report list for future releases, so that you will be able to just look at the list and see if your version of SNES9x (and hardware) are compatible with the current release. This will take participation from you as well! Smile
Now, if you want to purchase an SNES Pi, we have these available (with many customization options), just shoot an e-mail to: to get the process started!

Work on RC8 continues! We have had to remove the “Champagne Room” from the gambling mini-game portion of the game to secure more areas. The Champagne Room offered nothing more than a place to waste time and consume game space that we desperately needed else where (Like in 2305AD!)

Please continue to stay tuned for further updates!

Share and Enjoy!