Tuesday, December 20, 2011

Explaining a few things!

Greetings true believers!
So, there may be some confusion as to what all of the different endings mean. We ask that you also take into account a quote from another time traveler and look at the endings in context to that.

The quote is: “People assume that time is a strict progression of cause to effect, but actually – from a non-linear, non-subjective viewpoint- it’s more like a big ball of wibbly-wobbly… timey-wimey… stuff.” The Tenth Doctor, Doctor Who, “Blink”

Now, yes, we’ve laid in quite a few references to Doctor Who throughout the span of Flames of Eternity. Take the content of the extra-endings and look at them again, these are snippets of things to come, or things that have happened, or are happening.

It is not something that needs to be dissected and gone over with a fine toothed comb, we are portraying a story, something that needs to be enjoyed and simply played.

As always, bug reports should be e-mailed to: ruby.dragoon@gmail.com, Include a screen shot, a save state, a brief description of the issue, and what emulator you were using at the time.

We will put together the next release of the CTM package just in time for Christmas, so stay tuned.
Share and Enjoy!

Saturday, December 17, 2011

Release of RC7! GRAB IT NOW!!

Greetings true believers!

Here we have the RC7 release of Chrono Trigger: Flames of Eternity!
Changes to this version of FoE is as follows:
   - Various bug fixes
   - Added 3 new ultimate weapons for Magus
   - Fixed bug causing freeze in Truce Canyon in 604AD

Happy Holidays from the RubyDragoons and as always… SHARE AND ENJOY!


Thursday, December 15, 2011

RC7 Testing Almost Complete!

Greetings True Believers!

We're almost finished testing RC7 of the build.

Release should be within a couple days!

~Share and Enjoy!

Thursday, December 1, 2011

Continue Testing!

Greetings True Believers!

We're still testing RC7.

We're not dead, just keep your eyes peeled for when we release it.

Share and Enjoy!

Monday, October 31, 2011

RC7 Update!

Greetings True Believers!

Just an informational update for you. We have added 3 more Scythes for Magus to use in the game, to give you a preview of the item names and descriptions, they are as follows:

TheSladen – “Touch of Magic”
Harkness  - “Touch of Grace”
TheTennant- “Power to cut time and space”

We’re still working on this build so stay tuned!

Share and Enjoy!

Wednesday, October 26, 2011

Mini-Guide Release and Informational Updates!

Greetings True Believers!

Today we bring to you the release of the Chrono Trigger: Flames of Eternity Mini-guide! Brought to us by the very talented Ryushin!

You can get your copy here!

We also are bringing news to you about our work on RC7. We've fixed a bug we received e-mails of concerning the blue imp in Truce Canyon. :D We're looking to include several more updates, be it a new font, more weapons (particularly for Magus!)

Keep your eyes peeled! We're not dead, we're still working!

Share and Enjoy!

Wednesday, October 5, 2011

Updated CTM package!

Greetings True Believers~

As promised, here is the link to the updated CTM package for your enjoyment. Just unzip the package and launch the program “CTMLoader.exe” and you’ll be greeted with the ZSNES window, pick Chrono Trigger: Flames of Eternity and you’ll be rocking 16-bit graphics with an awesome sound track!!

A reminder, e-mail bug reports to: ruby.dragoon@gmail.com and include a screen shot, a save state, the emulator you were using, and a quick explanation of the problem you encountered.

Due to bug reports emailed in, we are working on RC7 now. So keep your eyes peeled! Open-mouthed smile

Share and Enjoy!

Thursday, September 29, 2011

Quick update and a thank you and a reminder!


Greetings True Believers!

Just a quick update, I know we haven’t updated the FoE CTM package in a while, that will be done in a few days.

We also wanted to say Thank You to “Doubting Thomas”, as quoted below is his comment to a previous post of ours:
”Giro/Ruby and the rest of the team:
I've been following Chrono fan-sequels since Resurrection. I observed the rise and fall of Crimson Echoes; their beta was NOTHING compared to your remastered version... trust me, don't weep that it wasn't spread very far. The only true pity is that Giro wasn't on the original team, because his balls outweigh the collective bodymass of everyone involved in that fiasco. Seriously... serving our country and getting shot at while finishing coding on a netbook, simultaneously thumbing nose at Square for not doing something like this sooner VS knuckling under and bending over a barrel for Square's team of mighty lawyers and their illegitimate (look it up kiddies, a simple google search will shed light on the subject) and ill advised C&D like they've always enjoyed being on the forcibly receiving end of a sex crime. No contest.
But this is a better game in many ways than Chrono Cross was. Cross had enough Chrono-quality content to fill perhaps two or three of yours or Trigger's chapters. I wouldn't hesitate to call this a trilogy. If they ever manage to make Break, then it would be a quartet.
Good job and keep going. I'll eagerly devour each morsel you all churn out, like Zeality over said previously mentioned barrel.
Wait, what?
Doubting Thomas

You have made us laugh and also hit home a key point, we make this game for the fans and the fans alone. (This is the reason why we refuse PayPal donations and not ‘monetize’ the Blog and put ad’s up)

Lastly, just a reminder, DO NOT POST BUG REPORTS ON THE BLOG! Send a save state, a screen shot, and a description of the problem/issue in an e-mail to ruby.dragoon@gmail.com Bug reports posted in comments GET DELETED.

Share and Enjoy!

Monday, September 19, 2011

CT: Flames of Eternity RC6 is HERE!!

Greetings True Believers!
I hope you’ve manned your TARDIS consoles, and steered your DeLorean’s just fine, and landed your Epoch’s where you can reach then again.

As we’re proud to give you the RC6 release of Chrono Trigger: Flames of Eternity. You can grab it here!

This is release is due to the awesome efforts of Dark_Schneider and D.Adler. Minor tweaks and changes are rather numerous this time around, but we are working towards a true professional grade product now.

Fixes for RC6 include:

  • Coliseum no longer pink screens on Medium difficulty, it should be working all the way through
  • Spell naming scheme is fixed to what it was in the earlier FoE Beta's. No more '1' and '2' for spells.
  • End credits no longer display "UNUSED"
  • About 20+ Grammatical errors fixed

An idea we’ve been throwing around is changing the in-game font to something else. I’d like comments on this, we’ll be testing internally some builds with different fonts in the coming weeks.

Share and Enjoy!

Sunday, September 11, 2011

Informational Updates!

Greetings true believers!

We’ve recently taken on another team member who goes by D. Adler, he’s our ‘exterminator’, as he has brought to our attention a lot of bugs that still remained within the RC5 release of Flames of Eternity (which was awesome).

Due to information gleamed by him, we have started to patch up a lot of the little bugs here and there and are currently in the testing phases for RC6.

A spoiler-free walkthrough is in the works as well thanks to Ryushin!

“Like a boss!”

Stay tuned, as RC6 will be released as soon as testing ( for science ) is completed!

Share and Enjoy!

Tuesday, August 30, 2011

RC5 fresh off of the Tester’s Plate!

Greetings True Believers!

Get your Flux Capacitors in full charge, man the console of your TARDIS, Enter the date into the panel of your Epoch!

Here is the link to the ready Chrono Trigger: Flames of Eternity RC5 release!

Changelog for this version includes (brought to us by the talented Dark_Schneider and Giro) :
From Dark_Schneider:

  • Extended the 3rd Ending to the Game
  • Added the 4th Ending into the Game
  • Fixed a few typos with these Endings
  • Extended the Intro sequence
  • Gave the Intro sequence the ability to loop after the pendulum (Just let it run if you have a SRM data, you'll see. :)

From Giro:

  • Updated the Coliseum coding from the CE version to the Fan Mix Version
  • Fixed a Graphical glitch from the recent updating affecting the last area of the Game

So there you have it! Enjoy your time traveling!

As always
Share and Enjoy!


PS: Bug reports should be e-mailed to: ruby.dragoon@gmail.com , please include a screen shot of your error/glitch/bug, and a save state of when it happened!! Bug reports posted in comments on the blog get deleted. We have a tracking system with it in use.

Monday, August 22, 2011

Testing of RC5!

Greetings true believers!

This post is an informational update. Internal testing of RC5 is still underway. There was a slight delay with it and its nothing that will cause the release to be held back further. We now have a 4th ending added into the game. This ending further ties into Chrono Cross, and another ‘what happened to them’ portion that we hint at in the other endings.

It all ties together. Smile

Stay tuned as the release will be after all testing it completed!

Share and Enjoy!

Wednesday, July 27, 2011

The road to completion! -Informational update-


Greetings true believers!

RC4 brought with it a few minor tweaks under the hood of Chrono Trigger: Flames of Eternity, and you should have noticed quite a bit more polish placed upon the game.

We’re in the midst of working on testing of RC5 for Flames of Eternity.
The biggest change in the coming version is an overhaul of the Coliseum feature in the 2305 Era.

Why you may ask? To put it rather bluntly, the Coliseum featured in the previous versions of FoE have been the remains of the CE product that FoE once was, which means it was riddled with bugs and the area was broken, you would have noticed random crashes and an unforgiving difficulty with it.

We’ve changed over the Coliseum coding to the version used in the still unreleased Chrono Trigger: Crimson Echoes Fan Mix (This project has NOTHING to do with the original Crimson Development team). So, when released, you will notice on top of the remixes (taken from the Fan Mix) but the Coliseum as well will be from the Fan Mix.  (As portions of FoE will be used in the Fan Mix, yep, Glenn!)

Consider it a preview of sorts.

Stay tuned for further updates!
Share and Enjoy.


Tuesday, July 12, 2011

Chrono Trigger: Flames of Eternity RC4 is here

Enough teasing with bad youtube footage!

Here is the link to the RC4 release of Chrono Trigger: Flames of Eternity.

As noted in a previous post, the changelog includes:

- Introduction scenes
- Fixed Choras Casino ( We held out for a long time on this one, it was never high on our list )
- A few more dialogue polishes
- Removal of the chapter select menu ( It has to go, sorry everyone, no more skipping around )

So go get your gambling on if you’re into that kind of thing.

As always,
Share and Enjoy!

EDIT1: A pic of RC4 on the Pandora... Because I can! >:D

Sunday, July 10, 2011

RC4 Video Footage!!

Here is a video of the (really simple) intro sequence for Chrono Trigger: Flames of Eternity!


Hosted on Youtube, so share and enjoy!

The New Game+ playthrough was fine.

Release should be within a few days.


Friday, July 1, 2011

Informational post on testing procedures!

While testing is underway on RC4, I felt like we would inform you on our testing procedures and devices!

We have several people playing the game on different platforms, these include:
-PSP Slim with Custom Firmware
-PC using CTM (the other half of the FoE Project, it hasn’t been updated in a while, but the game must run with this.)
-Pandora Handheld console (THE Device for Retro gaming enthusiasts!)

Now, using these three devices, we’re able to cover every avenue for failure, and why is that?

The PSP Slim and the Pandora both run a version of SNES9x, which is considered the universal SNES Emulator, its on everything.

The PC tester has it a little bit more lucky, using CTM, it runs with ZSNES, which can run almost any SNES Rom in existence blazingly fast! As well as having the cool MP3 quality sound track accompanying the game.

So there you have it!

Share and enjoy!

Wednesday, June 29, 2011

Work has begin on RC4!!

Greetings true believers!

I am proud to announce that we have begun working on Chrono Trigger: Flames of Eternity RC4 (Retail Consideration – This is a developmental term, meaning we’re approaching our final product, we will NEVER charge/ask for donations/nor accept donations).

Changes will include:
- Introduction scenes
- Fixed Choras Casino ( We held out for a long time on this one, it was never high on our list )
- A few more dialogue polishes
- Removal of the chapter select menu ( It has to go, sorry everyone, no more skipping around )

Work is currently underway, we have a baseline product and are performing our internal testing now. A release will happen when testing is complete and the scenes are up to par!


Thursday, May 26, 2011

Release of Flames of Eternity RC3 is NOW!!!

Greetings true believers!
The moment you have been looking forward to has arrived.
Chrono Trigger: Flames of Eternity RC3 is now available for your general consumption! Go ahead and grab your copy!

Here is the change log for this version, ( Dark_Schneider is AWESOME for doing the amazing things he does!)

Dark_Schneider's Change Log for RC3:

- Added the third ending in the game.

- Fixed all graphical issues with the new ending.

- Fixed some bugs namely in the Alya/Yaluk scene and the gates in the Magus/Schala/DD scene.

- Fixed the years in the time selector.

- Fixed issues being able to run from the Lion Tank Fight

- Fixed a few stray dialogue errors

- Touched up a few maps here and there.


- Added the cat house (Left over CE Dev area, take the lines with a grain of humor)

This release has been the most thoroughly play tested releases to date of CT: Flames of Eternity. A lot of work has been poured into this by the new team to try to make it as enjoyable and smooth an experience as we can give to the players.

So please, download and enjoy this release!

~Share and Enjoy!


EDIT 1: DO NOT POST BUG REPORTS ON THE GAME IN THE COMMENTS OF THE BLOG!!! Email Bug reports to: ruby.dragoon@gmail.com - be as specific as you possibly can, give us as much detail as possible on the bugs/issues found.

Friday, May 20, 2011

Quick Update!

Greetings true believers!

Just a quick information update for you.

We have begun the internal testing for RC3, and it is currently underway!

Stay tuned please, when testing comes back positive, we will release this to your playing fantasies!


Tuesday, May 10, 2011

A few more updates on RC3

Greetings True Believers!

Just a few more updates with the progress of RC3…

  • The new ending addition is almost complete, it works, but we have a few graphical errors we’re trying to hammer out.
  • The fix for the frog hunt loop/freeze is finished.
  • A few dialogue fixes (I am kinda embarrassed I missed these.)
  • Internal testing will begin upon completion of RC3

So there you have it! Open-mouthed smile


Tuesday, May 3, 2011

An informational update!


Greetings true believers!
Just an informational post. We have not forgotten about the project. We are under way of improving the next release. Just to inform everyone, we are not releasing RC2 to the public, instead we are adding in another ending and will be play testing that build, and release it as RC3.

We’re currently figuring out some graphical issues with the new ending (This will be ending 3 now. Winking smile and will begin play testing once that has been resolved. The changes made in RC2 will be rolled into RC3.

Just stay tuned!! As always, thank you for your support! It is because of the fans that we do this!


Monday, March 21, 2011

Testing for RC2!!

Greetings true believers.

Just an informational post, we are currently working on testing RC2 of Chrono Trigger: Flames of Eternity.

As soon as play test results come back positive, we will release this to the general public.

Stay tuned!

Tuesday, March 15, 2011

Slight Tweak


Giro has come through with a slight tweak to the RC1 build of FoE, this is only a minor change with the hidden boss in the Dinopolis tower, as you should be able to do more than single digits worth of damage to it. Giro mentions that this boss will also drop Crono’s most powerful sword upon defeating it, so it gives you good motivation to go ahead and try and find this boss. Open-mouthed smile

This is the link to that build.

A side note, there is another project in the works, but by a fellow CT modding team.

“For those out there who are CE purists, there is a version in the works entitled: Crimson Echoes Fan Mix, this version is going to feature fully remixed music, about twice as many side quests, and a lot more polish, to the point that it can blind you if left in direct sunlight. There are no download links available to this project, as this is closed development, but when it will be available, we will point you in the direction of where to find it”

Sunday, March 13, 2011

Newest update!

Greetings true believers!
Both the NG+ and vanilla play through came back as positive with no errors. So, I gladly present to you the Chrono Trigger: Flames of Eternity RC1 release! Open-mouthed smile

This is the link to the latest release.
If you need further instruction on how to update your CTM package with this, do not be afraid to send us an e-mail!

Share and Enjoy!
PS: Updates will be occasional from now on, but should be nothing major from this point forward. We had a great time tweaking and updating this hack to bring you the most enjoyable CT experience possible.

Saturday, March 12, 2011


Greetings true believers!

Great news comes this day. I have started the testing phase of the next release. When that is completed with no errors, I’ll drop the RC build upon the world. (RC – means Retail Consideration; I am using this as a developmental term only, I have never and WILL NEVER attempt to gain profit from this project. I reject donations for what I am doing on this, thus you’ve never seen ads on this blog, nor a link to a paypal donation)

Will this mean that Chrono Trigger Flames of Eternity nears completion?
The answer to that question is partly. As this is a homebrew project and not a professional grade production, there will always be a few things that slip through the cracks that will need to be tweaked. So, it will never truly be done, but it will be pretty completed and feel like an awesome fun game! Open-mouthed smile

Stay tuned, as testing is underway RIGHT NOW!!


Friday, March 11, 2011

Still chugging along!

Greetings true believers!

Just a heads up, work is under way on the next update to Chrono Trigger: Flames of Eternity.

In the next update, we have squashed yet another show stopping bug left over from the CE Baseline, and we’re also retooling Glenn’s speech to reflect his original accent from Chrono Trigger.

A small example:
”Glenn: Attention! To earn membership
thou must first scour the land.
Go to all corners of Zenan and beyond
spreading courage, valor and
compassion. Return and spread the
gospel of thine deeds!
Return with honor worthy of Guardia!”

As you can see from the small example above, we have taken the time to fine tune his lines this time around. Open-mouthed smile

Stay tuned for the release and further news!


Wednesday, February 16, 2011

How to deal with bugs you find in the game!

This is an informative post.
Any bugs you run across should be e-mailed to: ruby.dragoon@gmail.com
Be as detailed as you can with the e-mail. Let us know the area and what you were doing, also whether or not you were playing on a fresh game or a new game +

That is the e-mail account we use to deal with bugs!vw-bug-1937

Reporting bugs in blog comments will get the comments deleted. The reason for e-mail: We have a reporting and tracking system set up and e-mail is the most effective way of tracking things.

Monday, February 14, 2011

Happy Valentines Day from the RubyDragoons!

Happy Valentines Day! Open-mouthed smile

Here is your present!
An updated CTM package with the latest release of FoE inside! :D

Share and Enjoy

Sunday, February 13, 2011

Honest Abe release!


After much hard work and deliberation, we present to you the latest release of Chrono Trigger: Flames of Eternity!

Change log is as follows:
-resolved issues with New Game + bug at North Cape Scene
-resolved issues caused by changing around Magus Techs
(1) Singing Mountain black out screen
(2) Choras Casino black out screen
(3) Last Dungeon Brown out screen

My personal testing has finished on this latest build!

Here is the link to the latest release.

Share and Enjoy.

EDIT1: Silent update to the release, I was half asleep when I posted this the first time around, DL again and it should be all set and work properly. :P

Friday, February 11, 2011

Some quick information!


It has come to the attention of the RubyDragoons and other devs that there is still a wicked show stopping bug within 98% leak of Crimson Echoes.

Since our work is based off of this 98% leak, we have to go ahead, figure out what is happening, and then fix it.

That is just a quick update!
We are looking into the matter, and will try to have a solution soon! :D

Thursday, February 10, 2011

FoE action shots!

I thought I would share a few shots of Chrono Trigger: Flames of Eternity running on a Pandora hand-held console for your viewing pleasure!

downloaddownload (1)

Pretty sweet, huh?

Wednesday, February 9, 2011

Some more updates.

I know that the last release had a bug with the secret last boss.
Thus the reason for this update.

This latest update includes:

-Hidden Last Boss fixed.
-Additional Ending Scene for defeating hidden last boss added
-Magus is now magely and no longer ‘thiefly’

~Link removed due to latest update~

Share and Enjoy!

EDIT1: I became aware of the issue with the restored techs for Magus, those have been fixed! I am terribly sorry about that! Thanks for staying with us!

Monday, February 7, 2011

New release! :D

We’re got a new release of FoE ready for you!

This one contains a secret last boss for you to try and find.

In this release we have:
”Ayla’s tech bug fixed.
Secret Last boss.
More polish along the edges.
New Agent 86 lines.”

~Removed due to bunk build. >.<~
Share and Enjoy!


Thursday, February 3, 2011

Working! Still alive.


Just a quick post to let everyone know that we are still working to bring out the next build of FoE. We’ll be including a secret last boss this time around for you to find. Winking smile Not to mention fixes for the Ayla Tech bug.
So, stay tuned!

We are working on things and have not forgotten!

Wednesday, January 26, 2011

More updates!

Today brings us two things, first a minor game update by Giro, and two the Sidequest guide by Dark_Schnider, Kat M, and Giro! Open-mouthed smile
The minor update fixes an issue with the endings and also brings our build to late beta.

This is the link for the Sidequest guide
This is the link for the update!

As always
Share and Enjoy!


Monday, January 24, 2011

A tad more tweaking

I have been tweaking the build over the course of today.
So, that means a few changes, some would consider them not so major.
Lucca's house, 2nd Floor, in one of the rooms is the gate to the 'ending selector'.
Some of these are not complete, and they were left over from the original CE build.
One of them has been removed due to being related to the original CE team (this should make sense as we are not the Compendium or Kajar Labs nor affiliated with either.)
This is the link to the build.
Share and Enjoy

Saturday, January 22, 2011

More awesome updates!

This update is brought to us by the awesome and talented Dark_Schnieder.
As per his change log:
”Added the remixes.
Fixed the Kino and Reptite bugs.
Fixed some typos and dialog.
Polished the 2305 overworld map.
All colored rocks accesories has been added at random locations.”

This is the link to the newest build!glenn_sketch1

Share and Enjoy!

Thursday, January 20, 2011

Major Updates!


This is the first in a series of major updates to FoE. This build is based off of the leaked 98% baseline.
In this version you will find:

1) Playable Glenn

2) The New techs

3) Cleaner dialogue

4) No sickening Afterschool special love subplots

5) No Emo Crono

In the next release, we will port the music remixes back over.
This is the link to the newest build.

Share and Enjoy

P.S. >> If you need instructions on how to update your CTM collection with this build, just drop me an e-mail @: ruby.dragoon@gmail.com. I try to answer all e-mailed questions personally and in a timely manner.

EDIT 1: A few issues were brought to my attention concerning this build, these were errors left in the 98% baseline that we moved over to. I have since forth fixed this issue with Johnny not being in the Mall where he needs to be. The fix has been pushed to the link above, so, game on! :D

EDIT 2: I highly recommend starting a new game + if you're using your save from a previous build. Some data has been moved around a bit since we moved to the new baseline and things are a tad buggy if you're continuing from your previous spot using the build released on the 2nd of January. As always BUGS NEED TO BE E-MAILED TO ME AND NOT POSTED ON THE BLOG IN COMMENTS!

Still working

Work is still underway on porting over the changes.
This is also to inform you that we have squashed a game breaking bug left over in the CE build that would prevent you from finishing the game if you failed the Frog hunting side quest.

We’re still trudging along, and just a side note, the decision was made to drop the Swedish accent for Agent 86, though the number will remain.

We’re almost done with it! Bear with us!

Now, if we rush this, it won’t be polished at all.


Tuesday, January 18, 2011

Recent Developments and Work under way


I have some good-ish news. As someone went and leaked the Crimson Echoes 98% build onto reddit recently.

What does this mean for FoE?
Well, it means I am going to retool and change the baseline build of FoE to that one. Which means that the next release will be close to the finished product. I am still working on getting all of the changes ported over (I’ve accumulated a lot of documentation that I need to sort through and then apply to this new baseline build)

Be aware, I am working the issue, but the next release will include the new techs I’ve been promising. There will also be a few noticeable cosmetic changes as well.

Thanks for staying on board with us!

Sunday, January 2, 2011

New update for the New Year!

Ringing in the new year, we (theRubyDragoons) are happy to bring you a new update to Chrono Trigger: Flames of Eternity!

Thanks very much to Dark_Schnider!
According to his change log:
”Some more remixes.
New Scene.
Fixed some dialog errors.
Some minor fixes.”

Here is the link to the new build! (This build and all future releases are now at the new standard of being Universal –SNES9x Compatible-)

We also have work underway on a little guide to the sub-quests, just know that the sub-quest guide and new techs are in the tubes for future release!

As always
Share and Enjoy!